Aion
In the beginning there was a god named Aion who ruled over a world called Atreia. Aion created the Draken, a powerful race sent to protect the humans of Atreia. After some time passed the Draken disobeyed Aion's wishes and rebelled against their creator. The god Aion then created the twelve Empyrean Lords. The Empyrean Lords in turn created a barrier which prevented the Draken (now calling themselves Balaur) from attacking the humans charged under their protection. Within this barrier all things were safe. The Balaur ravaged and destroyed many of the living things residing outside of the barrier.
Some humans, living within the safety of the barrier, learned how to harness some of the same energy as the Empyrean Lords, known as aether. Such humans were called Daeva and, like the Empyrean Lords, had wings. With time, enough Daevas were born to form an army. Ten of the Empyrean Lords led these Daevas into battle against the Balaur, while the remaining two were the guardians of the Tower of Eternity, the embodiment of the god Aion. The war with the Balaur lasted for hundreds of years until one of the guardians of the tower announced that they should find a way to make peace with the Balaur. Five of the Empyrean Lords vehemently disagreed. However, the second guardian of the tower was swayed to peace. The Balaur were invited into the tower for peace talks. It is unclear what happened at that point. One of the Balaur lords lay wounded on the floor and the rest proceeded to attack the tower. The two Guardians attempted to raise the shield by going to opposite ends of the tower. However, they were unsuccessful and the tower, along with the world, shattered in two. As their final act, the two guardians sacrificed their lives in order to protect a part of Atreia. With Atreia severed, the survivors banded together to face their new world. Of the original twelve, ten of the Empyrean Lords survived. Five who had opposed peace and claimed that the weakness of the rest of the lords had allowed the Balaur to attack them reigned over the dark part of the world, becoming known as the Shedim Lords. The other five reigned over the light-covered bottom part of Atreia and claim that it was the Shedim Lords' actions that caused the breaking of the tower. They are known as the Seraphim Lords.
The new shape of the world also reshaped its inhabitants. Those that lived in the light part of the world saw little change except for an increase in their beauty. These followers of the Seraphim Lords called themselves Elyos and created the city of Sanctum. The inhabitants of the upper part of the world saw many changes. Having to walk on ground strewn with fragments of the tower, their feet became talons. Having to fight against beasts, their hands became claw-like. Furthermore, the darkness made their complexion change and their eyes grew red adapting to the absence of light. They call themselves Asmodians and live in the city of Pandaemonium under the rule of the Shedim Lords.
Classes
There are four primary classes, and eight specialized classes in the game. Players start the game by choosing one of the four primary classes: Warrior, Mage, Scout, or Priest. After attaining level 10, the players must choose from the two specialized classes associated with that base class. This allows players to get a feel for the playstyle of the class before making a major decision as to which class to play for the rest of the game. Each faction will have a slight variation in class skills.
Mage
Mages have weak physical combat ability but they can launch devastatingly powerful magic attacks, they are the primary ranged magical damage dealers. There are two specializations possible for mages: Spiritmasters and Sorcerers.
Sorcerer
The sorcerer follows the path of magic, mastering the elements of water, fire, wind, and earth. A sorcerer's skill set becomes very diverse as their combat ability evolves.
* Special ability: Long range damage spells
* Play style: Magical ranged damage dealer
Spiritmaster
Spiritmasters are the only summoning class in the game. They can control water, fire, earth, and air spirits.
* Special ability: Summoning powerful elemental spirits
* Play style: A pet class with ranged DPS power
Priest
Spiritual warriors, priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right. There are two priest specializations: Clerics and Chanters.
Chanter
The Chanter is primarily a buff provider, but also has access to healing and damage spells. Chanter is arguably Aion's only true hybrid class.
* Special ability: Fortification magic using healing and mantras
* Play style: Healing, attacking, and enhancement magic. In addition to its magical abilities, it also possesses exceptional skills involving the use a Bo staff. The chanter uses mantra magic to inspire the morale of allies, and since it can strengthen abilities, it is the gathering center during battle.
Cleric
Healer class. Able to raise the dead.
* Special ability: Healing and protection
* Play style: The Cleric is the main Healer in the world of Aion. Also capable of resurrecting allies, the Cleric possesses a core position within the group.
Gameplay consists of removing negative effects on party members and oneself, and keeping the party alive. The Cleric's equipment provides tremendous defensive potential that is only surpassed by the Warrior classes.
Scout
The scout combines great agility with swift attacks. Scouts must specialize into one of two sub-classes: Ranger or Assassin.
Assassin
Assassins are experts in deft movement and the silent termination of their target.
* Special ability: Striking without detection
* Play style: Stealth DPS
Ranger
The ranger is the only physical ranged damage class in Aion.
* Special ability: Range diversity of attack
* Play style: Ranged DPS with traps
Warrior
Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master. Warriors must specialize into one of two sub-classes: gladiators, who concentrate on dealing damage (DPS), or templars, who combine fierce fighting with defensive chants and techniques (Tanks).
Gladiator
Gladiators can use many types of melee weapons, ranging from swords to halberds.
* Special ability: Close range combat and AoE
* Play style: Close combat DPS
Templar
Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.
* Special ability: Protection chants
* Play style: Tanking. The Templar acts as a guardian, fighting with a sword in one hand and a shield in the other, protecting others on the battlefield.


(yes i did made the law one i just reside the other one)





